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Starbound chat
Starbound chat





  1. #Starbound chat mod#
  2. #Starbound chat manual#
  3. #Starbound chat free#
  4. #Starbound chat windows#

This obviously isn't a super huge hang up, or even a real 'problem' as much as it just makes me weary on a psychological level seeing all the blahblah from the day before. This new perma-history is just offputting because now there is no gap between one playsession and another, beyond a slight recoloring. The next time you wanted to chillax you had a clean chat window and a brand new day ahead of you.

#Starbound chat windows#

In the past, when you were done with a conversation at the end of a long day of gaming, you'd close out of the chat windows you had up and sleep or whatever. Not the end of the world, but it looks pretty cluttered, what with the new grey text. There is next to no need to ever "sit around", save for when you for some silly reason don't start a new character (and that isnt the intended gameplay loop, at which point I simply encourage them to create a new character as intended).Figured I'd pop in the beta to see what was what and was greeted with the new perma-chat history. Within 60 minutes of even noob-level gameplay you'll have more than enough to get a new node every few minutes while simply exploring your starter world and doing things you'd normally be doing anyhow (harvesting, digging, farming, building). The system is designed to reward exploration and gameplay, and will increase research rates by doing things. You do not need to wait hours for research, either.

#Starbound chat mod#

The mod page is quite clear that FU changes just about everything. Besides, if you are using FU, you are opting into a gameplay overhaul. This change was made because the old way just wasn't viable for FU with its breadth. We will not be adding a way to skip it, because you can't have the old way and the new way simultaneously. Just to state something, i still think that FU is amazing, there are some things here and there that i personally dont think that should work this or that way, but overall i respect the fact that you guys basically took the lead to keep the game up to date and still giving fresh content, but again, i think that how the research tree works right now is a big downside for the mod as a whole.

#Starbound chat manual#

Your first point is really good, i think that the Research Tree does a good job by guiding players with what they can craft and in which station like "i can craft this ore detector in the tinkering table, cause it is connected to the tinkering crafting station", when i started playing FU i would waste a good couple hours in the wiki figuring stuff out with 10 or more chrome tabs in the background, cause the og starbound didnt really had anything to guide you, you would get a material and then a pop-up would appear saying "you've unlocked " and maybe you would never find out what every single one of those were, but actively having to go in there and pick a "X" material in your hand and having those research points It is way too annoying and pointless, integrating the research tree but keeping how craft originally worked would be way, way way better, keeping those manual unlocks for things like madness and chemistry still can be good tho. This was a long-considered change that involved numerous people over the course of many months and a great deal of playtesting.

#Starbound chat free#

You're free to dislike it all you like, but we didn't add it "just because". This is represented by you sharing research discs, which they can "learn" the info from. In the "real world" if I have a doctorate in physics it doesn't mean my friends all instantly know it too. Friends should not get access to things you unlocked without actually doing the research themselves. You simply need to create Research Discs in the machining table and toss them around as needed (exactly the same way trading pixels works). Without blueprint pickup unlocks and collection unlocks, this lag is essentially completely gone, giving every single player increased performance.Īlso, you -can- share research with friends. Reducing/removing all item pickup lag caused by SB itself due to its lackluster engine performance. Don't want to do plant genetics? No problem. Giving the player complete freedom over how and when they unlock gear, and the order in which it is accomplished. Now we can guide them more effectively, and provide writeups on every single unlock in the research menu so they know exactly what things do and where to make them, etc. FU adds thousands of items and unlocks, and previously, keeping track of them was effectively impossible. Guiding gameplay so users are not overwhelmed with options they cant even see. There are a batch of reasons for it to be there:







Starbound chat